Quake turns 25, we celebrate this great classic of FPS – Nerd4.life

Quake turns 25, we celebrate this great classic of FPS – Nerd4.life
Quake turns 25, we celebrate this great classic of FPS – Nerd4.life

Quake fulfills the beauty of today twenty-five years, which will make you feel old, or very old, more than someone. The classic of id Software it was in fact published on June 22, 1996, causing a real uproar.

The Quake logo

Developed by John Carmack, John Romero, American McGee, Adrian Carmakc, Sandy Petersen, Tim Willits, Michael Abrash, John Cash, Kevin Cloud and Paul Steed, with the soundtrack curated by Nine Inch Nails’ Trent Reznor, it immediately became a global phenomenon. , both for its ferocious single player campaign, with incredibly built levels and really furious rhythms, and for its side multiplayer, improved compared to that of Doom and equipped with new functions that will become standard since then, at least on PC.

Technologically advanced, it was also one of the first games to adopt 3D acceleration via OpenGL. In short, we are talking about a classic with a capital C, which has greatly influenced the genre of first-person shooters, including several sequels, including Quake III: Arena which, together with Unreal Tournament, was the first online-only shooter. of the history of the medium.

Then best wishes Quake and we hope to be able to play a new chapter soon, as happened with your cousin Doom.

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Quake turns celebrate great classic FPS Nerd4life

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