Hitchhiker, the review – Nerd4.life

We approached the review by Hitchhiker with some perplexity, after all, the now well-known genre of the so-called walking simulator it’s not exactly hugely popular on mobile. The reason is obvious: we are talking about mostly narrative experiences, with very limited gameplay, which require a generally distant use compared to what you can have on the move.

Doubts that have accompanied us for about two and a half hours necessary to complete the adventure, which can certainly count on originality traits that should not be underestimated and on the possibility of making different choices to unlock at least a couple of alternative endings, but also on rhythms that many users might consider excessively slow and constricting.


Hitchhiker, the first character we’ll have to deal with in the campaign.

The history of Hitchhiker takes place within five chapters, narrated through the dialogues that the protagonist has with the people who gave him a ride. Mysteriously deprived of his memory, unaware of where he is going and why, the hitchhiker we are wearing will listen to the events that are told to him from time to time, interacting where possible.

In short, what we are offered is a different experience than usual, characterized by a road movie style atmosphere but also and above all by variations on the theme that have all the appearance of an exercise in style, a curious mix between creative writing and comic in which the progression is marked only by dialogues, very well interpreted, of his own characters.


Hitchhiker, a simple puzzle during our second one

Hitchhiker, a simple puzzle during our second “run”.

As expected, there is a lot to hear in Hitchhiker and also a lot to see, in the form of the bizarre suggestions evoked from time to time by our companions, but very little to play. The gameplay, in line with the walking simulator genre, it is reduced to the bone and in this case we will not even have the opportunity to freely explore the scenarios, limiting ourselves to observing them from the windshield of the car that transports us.

We will be able to move the view as we wish, using the touch controls (be careful to increase the sensitivity, though: the default one is really too low) or a controller Bluetooth to select any answers to give to our interlocutor, as well as examine some objects in the car or outside, scattered in the landscape that surrounds us.

Hitchhiker, one of the sequences

Hitchhiker, one of the “alternate” sequences we will see in the game.

There are two drawbacks that catch the eye. The first is that the timing of the narration is obligatory: it is not possible speed up the dialogues in any way, which means that to play with Hitchhiker you will have to devote a certain amount of time and attention to what happens on the screen, as mentioned without the possibility of doing much.

The second is that the interaction with objects is triggered almost automatically, simply while we try to move the camera in the desired direction, and this gives life to many wrong inputs. When the latter result in the selection of incorrect answers compared to the ones we wanted to provide, obviously it creates a bit of frustration.

Technical realization

Although on the polygonal construction front the world represented in Hitchhiker is rather simple, with some pop-up phenomena too many and animations that tend to repeat themselves, stylistically the game certainly has its own personality and manifests it in particular in some moments of the story.

The most valuable part of the production, however, lies in the sound sector and in the many dialogues present, spoken in English but subtitled in italiano (not always very well, you can see some blunders), very well interpreted by a cast of capable actors who add value to the project.

Get the latest news delivered to your inbox

Follow us on social media networks

PREV it only lasts 30 seconds VIDEO
NEXT Whatsapp getting closer to Messenger: merger coming soon? (photo)