The new game director from Diablo 4 And Joe Shely, a Blizzard veteran who previously worked as a designer on several World of Warcraft expansions and was the senior game designer on Diablo 3. Shely has been part of the Diablo 4 team since 2017 working on combat design.
The confirmation came with a new post on the Diablo 4 blog, where Shely introduces herself to fans and reassures them that development is proceeding, despite all the problems derived from cases of sexual harassment within Activision Blizzard, which among other things led to the removal of the previous game director, Luis Barriga.
“I’m Joe Shely from the Diablo IV team. Having been responsible for designing this gloomy and shared open world action RPG from the very beginning, I am honored to continue working on Diablo IV’s vision as the new game director, and am honored to represent the team that put their heart into this game.
“Like many of you, our team has had to deal with recent events. A lot has happened since our last blog, but the hard work of putting into practice the values we believe in must continue. In parallel with this important task. , the development of Diablo IV also continues. “
“Over the past few years, we’ve put together a strong team with an incredible passion for Diablo IV. And you, as a Diablo fan, are a vital part of this team. With the help of your valuable feedback, we’ve continued. to refine and deepen the gaming experience. We still have a long way to go and, although much has already changed, our commitment to the game remains unwavering. “
“Sanctuary must always be represented by objects that shine in dark dungeons. Tales of powerful heroes who oppose the onslaught of the underworld. Lands where evidence, treasures and terrible monsters are hidden around every corner, at the same time familiar and unknown in their infinite possibilities Doing justice to this world is a solemn responsibility.“
For the occasion, Shelby also offers us further details on the development of Diablo 4 and in particular on the sound sector and how important this is in game design. In this regard, Blizzard has published behind the scenes videos of some recording sessions of environmental noises and music, which you can get a taste of in the videos present in the news.
“Sound is an element that is sometimes underestimated, but which is an integral part of game design, a channel that communicates everything from incoming damage, to confirmation that a button press has been recorded by the game, to the intensity of a combat sequence. Try muting a game of Diablo once – you’ll find that your eyes struggle a lot harder to follow the action.“
“The sound also conveys the subtext of the world through which you are venturing. It supports the action peaks and dips of the campaign and allows you to immerse yourself in the setting of a region, transporting you to the game world.“