During some interviews released by Kazunori Yamauchi new details about Gran Turismo 7, such as the support to the ray tracing in replays and in the garage, improved physics compared to GT Sport and the presence of the dynamic weather.
Speaking to Game Watch, Yamauchi explained that Gran Turismo 7 supports ray tracing in its PS5 version, but for the moment. only in replays and in the garage.
“For now, you can enable ray tracing in replays during gameplay as well and then see the demo stage and image with ray tracing applied in the garage.“, spiega Yamuchi.
Speaking with GT Planet, however, the Polyphony boss explains that Gran Turismo 7 will have one better driving physics compared to GT Sport.
“In terms of physics, of course, that’s something we’ve been improving in the series over the past 25 years. In GT7 you will find greater precision. I think you will find it more natural, even more than that of GT Sport.“.
In an interview with Eurogamer, the presence of a dynamic weather system is also confirmed.
“In Gran Turismo 7, time and weather will change in real time. We have a system that simulates rain and generates water on the tracks. When a car passes over it, it will be “sprayed” on the sides and the trails left by the tires will dry before the other areas of the track. The humidity level, air and track temperature will also be affected by changes in the weather.“
In the same interview Yamauchi states that the damage system will be a slightly improved version of that of GT Sport, confirms support for the cross-play between PS5 and PS4 versions and responded with a “no comment” on possible PlayStation VR support.
For more information on Gran Turismo 7, we recommend reading the exclusive interview with Kazunori Yamauchi on the pages of Multiplayer.it. We remind you that the game will be available exclusively for PS4 and PS5 starting from March 4, 2022.