The framerate of Life is Strange: True Colors was stuck in 30fps to have more experience cinematic. It was not just any passerby who said it, but the development team via the game’s official Twitter account. The clarification came following the criticisms received precisely for not having aimed at 60fps.
It is not the first time that a developer justifies the fixed 30fps of a game in this way, which in any case for a title such as Life is Strange: True Colors is fine and does not compromise the experience in any way (we are talking about a narrative adventure rhythms not quite syncopated, after all).
Of course, at this point it remains to understand why the 30fps was decided only for the console versions and not for that PC, which instead runs at 60fps. In that case, wasn’t it worth looking for cinema?
That said, for more information on the game, read our review of Life is Strange: True Colors, written by the stainless Alessandra Borgonovo.