343 Industries has decided to change the operation of the radar in Halo Infinite, following the player suggestions who got to try the shooter coming to PC and Xbox in December. Via the Halo Waypoint website, the development team explained the situation.
“The Combat Sensor, or radar, found on the lower left of the HUD, followed a different set of rules than in previous Halo titles, “the team explained.” It only showed enemies when they sprinted or fired, which was more in line. with the Halo 5 ‘Threat Tracker’. We knew that this implementation would create different sensations, and that perhaps it would also be perceived as a bit controversial, which is why we wanted to get feedback on it as soon as possible in Tech Preview. ”
“While some enjoyed Halo Infinite’s new approach, we found that most players missed the old features in matches,” the team explained. “We’ve updated the radar to make it more like the ‘Motion Tracker‘once, which shows all movements except squatting, and should be ready to be tested by players in the next test. Be sure to keep an eye on him and let us know how it goes! ”
343 Industries is therefore listening to the fans and making sure everything is running smoothly. There are certainly a lot of gamers who can’t wait to get their hands on the game and one of them is Cory Barlog, creator of God of War, who bought an Xbox Series X to play Halo Infinite.