The Best and Worst Fallout | The ranking

It was 1997 when Interplay developed and published on PC an RPG destined to make history: we are obviously talking about the first Fallout. The title plunged the player into the United States of America (more specifically, California), torn apart by an atomic war that has forever upset the foundations of society as we know it.

The battle between China e USA to get their hands on the last and most precious deposits of oil and uranium has in fact brought humanity close to extinction, so much so as to force the survivors to hide in fallout shelters called Vault. The less fortunate, that is, those who have decided against their will to remain outside, have undergone gruesome genetic mutations (so much so that death, in such a situation, is almost a relief).

After a sequel developed by Black Isle Studios and released once again by Interplay in 1998, the Fallout she remained silent for an entire decade before being resurrected by Bethesda Game Studios with the now historian Fallout 3, initially released on Xbox 360, PlayStation 3 and PC. And if the series experienced a real second youth (which then led to the development of a fourth chapter and a spin-off entirely devoted to online gaming, that is Fallout 76), its SpazioGames we decided to publish the ranking of the most important chapters of the franchise, from worst to best, in an absolutely identical way to what we saw weeks ago with the GTA series and with that of Final Fantasy, without forgetting the epic of Resident Evil, the saga of Tomb Raider, the series of Metal Gear Solid and, finally, the one dedicated to Call of Duty.

Of course, we are also waiting for your personal ranking in the comments at the bottom of the article!

The glance of Fallout 76 isn’t bad at all.

6) Fallout 76

The idea of ​​a Fallout entirely conceived as an online multiplayer title, it was very tempting on paper. But unfortunately, Fallout 76 has shown that not always a good idea manages to translate into a video game that can leave its mark: released in 2018 and developed by Bethesda Game Studios, the game is in fact a spin-off of the regular series, set before the events narrated in the first Fallout released in 97.

At launch, Fallout 76 was a victim of very serious technical problems, including sudden crashes, bugs, glitches, frame drops and more generally server instability on all platforms, so much so as to force Bethesda to quickly publish a sumptuous patch (larger than the game itself) capable of to improve the infrastructure of the game. As the months go by – and expansions, including Steel Dawn – Fallout 76 He managed to regain the interest of the community, although the style and charm of the chapters belonging to the main series is always missing.


5) Fallout

The first is unforgettable Fallout laid the foundations for all games in a post-apocalyptic setting: set in the year 2161, the game will see the protagonist committed to solving a water crisis that involved the Vault 13, the refuge for survivors of the nuclear disaster. The player will then be called upon to face the outside world and all its pitfalls, the so-called Contaminated area inside which are hidden the only spare parts capable of saving the Vault.

Light years away from the three-dimensional implant of Fallout 3 e 4, the first installment of the franchise is a classic role-playing game with isometric view, chock full of multiple choice dialogues and multiple ways to solve various missions. In addition to many NPCs to interact with, including companions, the first Fallout also sees the presence of the Karma, that is the system (also resumed in the various subsequent chapters) that reflects the positive or negative game choices made by the player, capable of affecting our reputation within the Contaminated Zone.

By today’s standards, the Interplay title is definitely dated and far too retro, so much so that it is absolutely unable to compare with the more modern developed episodes of Bethesda. In any case, the awareness of having to do with a real one remains such milestone, capable of tracing a groove for all chapters of Fallout that would be developed over the years.

Despite its age, Fallout has class to spare.

4) Fallout Shelter

What was conceived to be “only” a spin-off destined for mobile platforms, turned out to be a small, big surprise. Fallout Shelter it’s a free-to-play developed by Bethesda Game Studios, released in 2015 for iOS devices and later also on Android, PS4, Xbox One, PC and Switch systems. In a very similar way to the episodes of the main series, Shelter is set in the universe of Fallout, in one of the various Vaults scattered in the Wasteland. The player takes on the role of the superintendent appointed by Vault-Tec to manage the bunker thanks to a sophisticated resource collection system.

We will then be called upon to monitor the presence of water, food, stimpaks, radaways and energy to ensure that the lives of the inhabitants of the Vault flow “serene and happy”. Since it is precisely a management title, the player will be asked to choose very carefully the numerous rooms where to place the resources, since for each inhabitant a certain need of water or food will be required to be satisfied, in addition to other statistics to be checked daily.

It will also be possible to send some inhabitants of the Vault to explore the Wasteland, so that they can recover objects, weapons and other elements useful for their survival. While not having the epic of the main chapters, Fallout Shelter is a game of simple but never banal mechanics, able to offer a very high longevity also and above all towards the novices of the franchise.

Don’t call it a casual game.
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3) Fallout 4

Released in 2015 for PlayStation 4, PC and Xbox One, Fallout 4 had the delicate task of repeating the success of the two previous chapters of the franchise, evolving in a certain way the RPG mechanics that have now become a trademark. Set in a Boston post-apocalyptic in the year 2287, that is 210 years after the nuclear war that brought the human race to its knees, the protagonist is called to leave the underground bunker known as Vault 111.

Fallout 4 it embraces what is to all intents and purposes an alternative version of the 40s and 50s of “our” twentieth century, with all the aesthetic and political references of the case. In a very similar way to Fallout 3 e Fallout: New Vegas, the protagonist is called to solve a whole series of missions in the vast open world set up by Bethesda, with the possibility of playing both in first and third person.

Perhaps, one of the biggest differences from previous episodes (which made purists turn up their noses) is that the whole experience is more about action rather than RPG mechanics, especially for the management of the combat system and the evolution of the character, including the fact that the game world is certainly more “empty” and bare than the third Fallout. Note separately for the presence of the dog Dogmeat, played by the late German Shepherd River, who passed away a few weeks ago.


2) Fallout 3

In 2008, after acquiring the rights, Bethesda decided to make the third installment of the saga of Fallout, thus offering PS3, Xbox 360 and PC owners what it is almost unanimously considered to be one of the most important episodes of the franchise. Set in 2277, Fallout 3 it is in fact the best possible representation of a post-atomic future, where humanity has decided to put an end to society as we know it thanks to a devastating nuclear war unleashed in 2077.

Starting from the bases set with The Elder Scrolls IV Oblivion, the game world of Fallout 3 it is immediately freely explorable, with the player having total freedom to choose how and in what way to continue his adventure. From the moment we reach Megaton, the first outpost set up by man, the post-atomic scenario that opens before us shows the infinite possibilities of an open world that was certainly unique at the time (after all, we are talking about a game of thirteen years does).

Fallout 3 is a cornerstone of the franchise.
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Even on a purely aesthetic level Fallout 3 does everything to please: abandoned cities, buildings gutted by the atomic bombs, roads and overpasses furrowed by radioactive winds, able to show a Washington D.C. a far cry from the splendor we are used to (including, of course, what was once there White House). The role-playing component, then, is absolutely balanced and never prohibitive, even if the less accustomed to this genre could find themselves displaced by a certain initial complexity (in addition to the fact that a clear repetition of the missions could bore even the most savvy in the long distance). This does not mean that once you enter the Contaminated Zone, it will be very difficult to break away from Fallout 3.

Welcome to New Vegas.
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1) Fallout New Vegas

Given the success of Fallout 3, in 2010 Bethesda decided to give birth to a new chapter, developed this time by the talented Obsidian Entertainment, at the time that became famous for making the sequel to Star Wars: Knights of the Old Republic in place of BioWare (and now working on the promising RPG Avowed). Released on PlayStation 3, Xbox 360 and PC, Fallout New Vegas it is factual a spin-off of the regular series, placing itself chronologically between the events told in the third and fourth installments of the franchise.

The plot immerses us in the surroundings of the city of Las Vegas – now renamed New Vegas – after the outbreak of the terrible nuclear war between the United States and China that has brought the human race to the brink of extinction. Unlike in the past, the protagonist will not be a simple human determined to leave the Vault, but a courier in charge of transporting a mysterious chip through the Strip of the city of sin, that is the very long street once lit by colorful neon and lined with casinos and luxury hotels. During the delivery, we will make the acquaintance of a group of somewhat bizarre survivors, some of whom are closely linked to the tasks that we will be called to carry out.

If the game system of Fallout New Vegas it was basically quite similar to the one seen in Fallout 3, some substantial innovations make the Obsidian title much more than a simple spin-off. The most important novelty is undoubtedly the possibility of allying with the two warring factions (ie the New Californian Republic and the Legion of Caesar), including other bands and brotherhoods with which the player will be called to entertain various collaborative relationships (everything will change based on our actions on the field).

Between the Sierra mountains and the Mojave desert, between California and Nevada, we will meet charismatic characters and shady characters, able to outline an even more credible and “alive” (as well as decidedly more insane) context than what we saw in Fallout 3. In short, despite the unchanged gameplay and some technical defects inherited from the past (including not very fluid animations and various v-sync problems), Fallout New Vegas it is and remains the most vividness of the post-atomic world set up by Bethesda.

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