Xbox Game Studios has achieved another significant acquisition in the field of videogame development, with the hiring of Kim Swift, lead designer known for his works at Valve among which we remember in particular Portal e Left 4 Dead.
The announcement came somewhat quietly, through a simple Twitter message from Xbox Game Studios Publishing that greets Kim Swift and gives the welcome to the newcomer within the Microsoft first party family.
It is unclear whether Swift is destined to join the division Xbox Game Studios Publishing, that is the division that deals with general coordination and supports development for both first and third parties in cooperation, or if she is placed within one of the Xbox Game Studios teams, but in any case she will lend her talent to the cause of Xbox.
Kim Swift joins the Microsoft family with the idea of ”accelerating innovation and partnering with independent studios to build games for the cloud,” it seems. Recall that, after working for Valve on Half-Life 2: Episode One and Episode Two, Portal and the two Left 4 Dead, Swift then moved on to Airtight where she developed Quantum Conundrum, while in 2017 she joined Motive Studios at EA where he worked on Star Wars: Battlefront II.