A decidedly funny backstory emerges for Cyberpunk 2077, because some reports with the name have been detected in the game code “Winnie the Pooh”, apparently relating to censure to be applied on the contents for the Chinese market.
This is, of course, a direct reference to the famous meme based on the similarity between the famous children’s character and the president of China Xi Jinping. Satire of the character in question was based on this similarity, but in China it was not taken lightly, reaching as far as the total censorship of Winnie the Pooh in that territory.
It is evident that CD Project RED used it all to simplify the reports to be carried out in the code, but also applying in this way a clear sarcastic note that could generate some additional scandal for the Polish publisher, at least as regards relations with China.
As you can see in the image at this address, the source code of Cyberpunk 2077 contains different types of “flags”, or reports dedicated to developers that indicate some lines of code to be modified for various issues: in this case we are talking about censorship to be carried out or controversial materials such as nudity, sexual content, violence, drug use and references to religion.
What is interesting, however, is the string “Censor_WinnieThePooh”, used as a red flag to signal controversial content with regard to China, therefore probably to be reviewed and possibly censored in view of the distribution of the game in that territory. This is a rather goliardic way used by CD Projekt RED to report these problems, destined to remain limited to internal communications but now become public domain, which could lead to some diplomatic incident in an important market such as the Chinese one for the company, for the game and for the GOG platform, although it may not have too much relevance.
This detail was also leaked to the public due to the theft of the Cyberpunk 2077 source code, which was made available online by pirate groups that are leading to the discovery of several secrets about the development of the game, such as the experiments with the third person or the creation of hilarious videos of the game’s bugs by the developers themselves.