PS5 focuses on single player and third parties, a great consideration for the Japanese teams

PS5 focuses on single player and third parties, a great consideration for the Japanese teams
PS5 focuses on single player and third parties, a great consideration for the Japanese teams

In the rich post published in the past few hours on the PlayStation Blog, we have discovered a lot about the future of PS4 and PS5, with Sony having for example confirmed that God of War 2 will arrive on PS4 and PS5 only in 2022, and no longer this year as previously. promised by Santa Monica.

Hermen Hulst, former Guerrilla Games and now the head of PlayStation Studios, discussed the strategies that the Japanese giant intends to implement over the next few months and years. Much of the success and enthusiasm generated by Sony in the videogame generation that has just passed can be linked to numerous single-player narrative experiences of great depth that debuted on PlayStation 4. Among these we can mention The Last of Us Part II, Ghost of Tsushima, Marvel’s Spider-Man, Uncharted 4 and so on. Fans of these productions can sleep peacefully if their hope is that Sony continues down this path:

Single player games based on narrative: this is our DNA. PlayStation Studios have, in my opinion, made some of the most memorable narrative experiences. We love making them and will continue as long as the players enjoy it. To me, the idea of ​​sitting down on a Friday night with a whole new world and a great story to explore sounds perfect, right? We also want to make sure we create a variety of experiences for our audience. Franchise, new IPs, great games, smaller and more innovative titles, single player and multiplayer stories. Who says the multiplayer experience can’t have great stories? “.

Hulst also remarked the importance of forging partnerships with third-party firms, as happened in the past with Kojima Productions (Death Stranding) e FromSoftware (Bloodborne, Demon’s Souls) or more recently with the opening of the Heaven studio led by Jade Raymond.

These partnerships are very exciting. One could, I imagine, make a distinction between the development teams that are part of Sony – such as Naughty Dog, Insomniac, Media Molecule, Sucker Punch and so on – and then the studios that work with us as partners … Haven, Firewalk , but also team we have worked with for years, come Kojima Productions, FromSoftware. For me, in so many ways, there is really no difference. They are all PlayStation Studios. We are, at the end of the day, a creator-led organization. Which for me means that we want to find the best possible development studios in the world and help them pursue their ideas with passion. “.

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