Far Cry 6 will not have the ray tracing on consoles, Ubisoft confirmed in these hours, thus excluding that graphics technology may be present, at least at launch, on PS5 e Xbox Series X|S for the new first person shooter from the French publisher.
Stephanie Brenham, lead programmer at the development team that dealt with Far Cry 6, reported in an interview published by WCCFTech that Far Cry 6 will not contain ray tracing on either PS5 or Xbox Series X | S, being instead present and confirmed only on PC , where obviously you have a GPU capable of supporting this graphics solution.
Ubisoft’s general idea was to give the priority to performance compared to the graphics richness, aiming for 60 fps at 4K (dynamic, probably). In addition to this, the developers seem to have focused on the level of detail and the visual distance on an ongoing basis throughout the game.
“Ray tracing is a feature for PC only“, said Brenham,” On consoles, our goal has been to exploit the capabilities of the new hardware, optimizing performance to achieve the 4K and 60 frames per second, for example, and ensuring that new features, such as the dynamic weather system, are supported on all platforms. “
Oddly, Ubisoft had included ray tracing in some recent games on PS5 and Xbox Series X | S, such as Watch Dogs: Legion, but evidently chose differently for Far Cry 6, perhaps due to a specific team decision or evaluation. overall on the type of game in question.
Of Far Cry 6 we recently saw two videos starring Giancarlo Esposito, one in which he challenges us in the new live trailer and one in which he disassembles the guerrillas’ weapons.