It seems to be witnessing a kind of renaissance of arcade rally, as this also demonstrates Rush Rally Origins review, which comes a short distance from that of the excellent Art of Rally. Needless to say, it is from the indie field that this type of games draws new life blood, the only production environment that can give space to more original and risky interpretations of racing, not giving a damn about the presence or absence of official licenses and pushed realisms. And that’s exactly what we needed, apparently: there is a remarkable freshness in these games, despite their roots in the more classic tradition of racing game, in this case also with a desired return to the “origins” affirmed since the game title itself.
Rush Rally Origins is a rally racing game with a basically arcade soul, but which does not disdain a rather deep driving model, simple to manage but able to give great satisfaction.
On the other hand, the Rush Rally series is now a sort of institution in the mobile field, with the first chapter dating back more than a decade ago and a series of evolutions that have led it to become a sort of real sim -It falls with Rush Rally 3, and then suddenly retraces its steps with this new Origins, which as the title says tries to recover some characteristics typical of the first chapters. Among these is the particular shot from above, which allows you to see the game with an isometric view or with a camera fixed behind the car, in both cases with solutions that are surprisingly practical, although at first glance they seem archaic forcing. It’s easy to see, especially with the isometric setting, a reference to the mythical Neo Drift Out for Neo Geo, and the spirit is indeed close to that kind of game, even if the guidance system actually turns out to be much deeper and more realistic. , in several respects.
Gameplay: pocket rally
Rush Rally Origins points to the arcade but does not disdain a certain attention in the reproduction of the driving model, which is quite accurate compared to what one might think at a first and quick glance. The most striking thing about the gameplay is the fact of being able to find an excellent balance between an intuitive control system and a level of challenge that still remains very sustained, immediately imposing a considerable cleanliness in the trajectories and the ability to gnaw seconds at each corner, always pushing to the limit . Also from this point of view, the elements of contact with Art of Rally are many: driving gives great satisfaction and requires fluid movements and immediate adaptability, obviously focusing a lot on drifting, in a way that is not too realistic but truly satisfying. The only drawback lies in the somewhat uncertain behavior of the car from the point of view of physics, so the consequences of a contact on the track can be rather unpredictable, even if this falls a bit in the typical dynamics of the genre.
There are no official licenses but the cars are clearly drawn from the classic rally tradition, with the presence of the legendary ones Group B and Group S and a series of tracks that reflect the historical settings of this sport, between Scandinavia, the Mediterranean, Africa and more within 6 rallies divided into various routes.
The lack of a real multiplayer mode is somewhat surprising, with the possibility of facing the timed challenge, the classic championship with progressive unlocking of races and cars or taking part in races together with other cars managed by the CPU. The main mode is clearly the Championship, which is also quite challenging from the very first races, with the need to get good times right away in order to unlock the subsequent phases, with a certain sense of progression given by obtaining new cars and upgrades.
Graphics and controls
Aiming for realism but making the compromises necessary to work best on mobile devices, on the front of the graphics Rush Rally Origins looks just like a racing game from several years ago, but there is some consistency in how rallying is staged in this game. The cars are well made and animated, the dust that rises from the dirt road is precisely what we want to see as we tackle the curves sideways and everything else, after all, counts up to a certain point. Of course we are far from certain artistic interpretations capable of giving a stylistic imprint even to a racing of this type (yes, we are still talking about Art of Rally), but there is a remarkable consistency in the graphic aspect of this game, which moreover, it is designed above all to run away quickly. This also happens without major problems, although on older devices the 60 fps tends to show several dips.
Likewise, the audio is precisely what one might expect from such a title, without being particularly accurate or realistic but still able to replicate the roars of Group B racing cars quite satisfactorily.
A major problem is represented by the control system: both solutions clearly studied for mobile devices, i.e. the virtual controls on the touch screen and the inclination via gyroscope, prove to be rather insufficient to guarantee the right precision, especially in a game that makes lightness in the adjustment of trajectories a fundamental element. By far the best solution, if not the only one capable of doing justice to the game, is the use of the controller, with all the lack of practicality that this entails in such a context.