Oblivion is undoubtedly one of the most loved chapters in The Elder Scrolls series. Despite this, Bethesda’s game begins to clearly show the weight of the years, especially when compared with the latest productions of the major development studios. However, a single programmer was enough to reconstruct the Imperial City of The Elder Scrolls IV Oblivion using a preliminary version of theUnreal Engine 5. The results are truly remarkable and thanks to the new technologies of the Epic Games graphics engine the game really looks next-gen.
Greg Coulthard, this is the name of the developer, has simply used the early access version of the game, but the results are remarkable, as well as rather simple to obtain. The Unreal Engine 5, in fact, thanks to technology Nanite e Lumen allows you to easily import high-quality assets into the game and apply dynamic global lighting over it without weighing heavily on the CPU and GPU of consoles and PCs.
This allowed Greg Coulthard to import the asset originali by Oblivion except for exterior walls and banners. The whole thing was rendered on a 1660GTX 6Gb, with an Intel Core I7 4770K and 24Gb RAM.
What do you think?